UI/UX DESIGN

SWIFT

OVERVIEW

Project brief

Swift is a private art gallery that needed a promotional website to introduce the gallery to the people and show a glimpse of what's waiting for them at the gallery allowing them to book tickets to attend the next gallery.

Problem

Goal

Creating a simple 1-page website for the gallery while following the brand identity of the subject and artist. allowing people to learn about the gallery and book tickets for it

Tools

Figma, Figjam.

PROCESS

Empathise

Research

Interview was made with the artist to understand the atmosphere of the gallery and get some details about the artworks and fans.

Key findings

  • The general atmosphere is about hope and freedom
  • Most of the artworks looks like old Greek sculpture
  • Fans are looking for a fancy, clean atmosphere
"If I had to choose one thing I love, I'd say wings"
Participant

Define

What does the product do?

Why should the user care?

Ideate

Competitive audit

Prototype

User flow

Before starting to prototype, I created a flowchart to define each route, step or decision the user might take to ensure that every step will go smoothly without issues.

Information architecture

Content was structured in the simplest way to make sure everything was designed in a simple way without missing a screen that's valuable to users.

Paper wireframes

I simply used pencil and paper to create wireframes to use them as blueprints before spending time on mock-ups and actual design elements, and to ensure that I'm heading in the right direction.

Lo-Fi Prototype

To make sure the design concept works as intended, a lo-fi prototype was created for testing. after feedback, the concept was optimized and altered to meet the user expectations to take a step forward to design elements.

Design elments

Colors and typography were the vital factor in this project. Choosing sharp elements, fancy and calm colors that match the brand identity and the target audience without affecting the artistic atmosphere of the artworks.

COLORS

TYPOGRAPHY

Hi-Fi Prototype

Test

Usability study

Because user is the center of our design process, testing is done in every step of the prototype. It's a loop going back and forth trying to achieve the best outcome every time. usability study tests how the user sees the product. it allowed me to improve the app and make it simple and quick to use.
pencil editing icon

Prototype

arrows going back and forth
verified icon

Test

Final product
What have I learned from this project?
The more calculated spaces you have, the fancier you can get and calmer for the eyes.